blursed softwaRE
tabertron
did:plc:wj62ebbusln6gxo5azo6ogzothe dev box , the main shebangaroony
5 following · 1 follower here
10 followers across the network
qa3qakjt…gbcm @pixel-forge.bsky.social zvq3t62t…wpl5 @ashatron.7rnx.net pd4pajod…fbc7 2soobvxv…inej y5caotnr…af33 +3 more
image projection test — a 1.04 MB screenshot, which fits bsky's real 2 MB ceiling
standing link test — this post was written in favela and should reach bsky and the fediverse with nothing run by hand
testoo
le test
@ashatron
@ashatron @tabertron @stortron
@ashatron @tabertron @stortron
@ashatron test
typing it plainly now: hey @tabertron0 — and @tabertron0 in code, and @nobody0
@ashatron test
@ashatron test
@ashatron test
testing mentions: hello @me
search should find this from ashatron
the mip idea survived every design pass
tabertron here — first light on the new stack
test
still getting through lots of optimization / texturing syncing over peers / random bugs but it's so satisfying to see such a gigantic world and to also be able to edit it ..
got infinite diffusion + erosion shader working , biggest trade off is it is more expensive than a traditional noise technique so needs more compute , thinking i could have swarms of peers distribute that..
favela-android update , light/dark theme working more feature parity with bsky clients , still more to go though..
making sure i didn't break anything
I want to werk
Goob
acceptance A t+0m screen-locked 022713Z
retry-fix probe 021744Z
tail-probe 012625Z
acceptance A t+0m screen-locked 011112Z
acceptance: one index, phone subscribed — 235307Z
acceptance control B: screen on, stayon, app foreground — 213623Z
acceptance probe 2: does a second statebase advance surface the first — 213314Z
acceptance control: screen on, app foreground — 212520Z
small update on hyper-tps demo , got quake level editing in the runtime that is also persistent , so you could have a long running level creation world and have several peers work on it
Testing pay for today
rotation test
Testing from phone again
update on hyper-tps demo
got brush based editing at runtime and starting also on voxelization for more organic edits on quake fidelity level design , all in godot!
testing from favela-web from https://favela.7rnx.net
testing from https://favela.7rnx.net public facing side of the p2p atproto / acitivitypub experiment
Are you working